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We have three exciting Professional Learning opportunities to share:
Virtual Reality offers great novelty and entertainment opportunities but it also has more serious real world applications and potential for much more in the future.
This lesson plan is suitable for Year 9-10 but can be adapted down to Year 5-6.
If you are thinking about integrating emerging technologies into your classroom but need some background understanding on this exciting area, the Quick Guide is a great place to start.
Ever wondered what mood your pet is in? This new lesson plan: How can you tell when your pet is happy? based on the app 'Happy Pets' explores how artificial intelligence (AI) can be used to assess images of pets and to predict their mood.
If you are looking for an engaging way to introduce your students to the concepts of artificial intelligence and machine learning, the Digital Technologies Hub have released two excellent videos for that purpose!
The CSER Team are looking forward to delivering two new events:
Gleeson College, in South Australia was one of the first to borrow a CSER Virtual Reality Oculus Quest Kit from the CSER AI, AR and VR National Lending Library. They grabbed this opportunity with gusto and have been able to use the kit across multiple year levels and subject areas. Despite the pandemic, Gleeson students were able to experience virtual travel and connection with international students via their engagement in VR. Melissa O'Loughlin from Gleeson has documented their experience for us to share with the CSER community.
If you have been looking for ideas on how to integrate Augmented Reality related activities into the classroom, this resource is a good place to begin. In November 2020, Helen Kardiasmenos, CSER NSW Project Officer and Dr Rebecca Vivian, CSER Research Fellow, presented a webinar exploring the many possibilities of using Augmented Reality in the classroom.