There are many available resources to support you in learning more about Digital Technologies.

Here we have included information on some of the resources that we have created, as well as information on local clubs, associations and competitions that will be able to support you and your classroom.

  • CSER webinars and videos

    teachers learning

    We have a range of webinars and videos produced by the CSER team that can support on-demand professional learning for individuals and teams.

    For more resources visit the Digital Technologies Hub webinars page to view on-demand content! There you'll find a number of webinars by the CSER team (about Artificial Intelligence, Assessment, and more) along with many other fantastic sessions! 

  • Resources for Teachers

    teacher with students

    We have a growing range of resources produced by the CSER team addressing introductory (plugged and unplugged) Digital Technologies learning, as well as supporting new and emerging areas of Technology, such as Artificial Intelligence, Cyber Security, Augmented Reality and Virtual Reality. 

    • Find our full list of lesson plans and project exemplars on our Lending Library page to freely download and use if you have the equipment available
    • CSER's Get-Started Coding Guide - an introduction to some taster activities!
    • CSER's Guide to Developing Maker Spaces - for those wanting to learn about how to set one up or how to create learning opportunities.
    • Coding Across the Curriculum Resource Review & Report - features a list of curated resources.
    • See our 'Resources to Support Parents and Families' below as many of these can be used in the classroom!

    Be sure to check out our list of free, self-paced, Massively Open Online Courses (MOOCs) for teacher professional development. 

  • Professional Learning Resources for Leadership & Facilitators

    teacher delivering PL

    We have a range of professional learning resources to help you deliver in-school or community-based professional learning sessions for the topics below. This includes quick reference guides and PL-in-a-Box (professional learning packs with slides and speaker notes). You are welcome to freely download and customise our resources to suit your needs. 

    Professional Learning Guide - A get-started resource with information about our programs and resources and how you can use them to support professional learning in your school and community, face-to-face or virtually.

    AI and Emerging Technologies (AR, VR) Resources

    Cybersecurity & Awareness Resources

    We have the following PL-in-a-Box packs for download that include a series of workshop slides that can be used to run professional learning sessions alongside our Cyber Security & Awareness MOOC. You can run each unit as an individual session or combine and customise slides to suit your needs. We recommend running this along side participation in our MOOCs so that teachers can engage with our MOOC community network who are sharing resources and ideas.

    Find more PL-in-a-Box packs supporting implementation of our MOOCs for grass roots professional learning and covering a range of targeted topics, such as Algorithms, Cross-Curricula Teaching, Unconscious Bias and more.

  • Resources to Support Parents and Families

    parent with child

    Many of our resources are suitable for use at home to support parents with student learning particularly during COVID, but they could also be a fun school holiday activity!  

    We have a range of resources that use low cost or no cost resources. There are also options for unplugged learning, meaning learning without using expensive equipment or technology! 

    Is Digital Tech Just about Robots? Firstly, what are digital technologies? This one page resource explains the fundamentals of Digital Technologies and why it is so important for all students to learn about it.

    CSER Digital Technologies Alphabet Book (Foundation to Year 6). Want to understand the ABCs of Digital Technologies? This book, developed by the CSER Team, covers a comprehensive range of terms, concepts, definitions and ideas that are regularly discussed in CSER workshops. View an online book version here or download a PDF here.

    Videoconferencing like a pro! - Are you helping your child navigate video conferencing for remote learning? This resource may help, it contains some simple but important tips to think about when participating in remote learning via video. 

    Activities for Home

    Computational Thinking at Home Challenge - it sounds more complicated than it is! Using toys such as Lego (R) you can play with the idea of an algorithm - which is the computer science way of referring to a set of instructions!

    Design Thinking at Home Challenge - this booklet helps you find a solution to a problem using design thinking process. In this case the challenge is to make something that can transport an injured toy around the house, using simple household items. 

    CSER's 30 Digital Technologies Challenge - this one page grid provides 30 days of simple challenges using Digital Technologies concepts without the need for a device (eg phone or tablet) although you can incorporate them if you want! Lots of fun ideas to keep your young person engaged. 

    CSER's 30 Day Scratch Challenge - Scratch is a free online tool that enables students to create stories, games and animations. This 30 day challenge will encourage your child/student to explore many different features of Scratch to help them use their creativity and problem solving. 

    CSER's 30 Day Scratch Jr Challenge - This resource is aimed at younger students and like the Scratch Challenge, the Scratch Jr Challenge encourages students to create a story in the app, including using animations and sound effects. 

    CSER's 16 Days of AR (Augmented Reality) - this resource does require a phone or ipad that can download a range of free Augmented Reality apps. It provides a range of fun and engaging activities exploring AR, including bringing a playdough design to life with 'Playdough Touch' and exploring the stars and constellations with 'SkyView App'.

    CSER's 16 Days of Binary Challenge - binary is a numeric system that only uses two numbers - 0 and 1. Computers use binary so it is an important part of digital technologies learning. 

    Hour of Code

    Hour of Code is an annual event that encourages students to have a go at coding or computational thinking in bite size activities. We have created a series of plugged and unplugged Hour of Code activities that you can try at home or in the classroom.

    Unplugged Hour of Code activities:

    Challenge 1: Lego Building,  30-60 minutes for Primary aged students

    Plugged Hour of Code Activities:

    Challenge 1: Micro:Bit Simulator, 30-60 minutes for Primary aged students

  • Computing organisations and groups

    There are many different organisations and community groups that can support you as you learn more about Digital Technologies, including both national and state-based associations.

    • The ACCE is the national professional body for those involved in the use of information and communications technology in education, and has state-level member associations.
    • The CSTA is a membership organisation that supports and promotes the teaching of computer science and other computing disciplines.
    • The Computing at School group is a group based in the UK, with the goal to promote and support excellence in computer science education.
    • is an initiative created to get students, teachers and other individuals trying 1 hour of code to increase engagement and awareness. The website still includes a host of interactive activities and informative videos for students and teachers.
    • The CSIRO STEM Professionals in Schools  is a national volunteer program that facilitates partnerships between schools and industry to bring real STEM into the classroom. By registering for the Program, teachers will be partnered up with a STEM professional or academic that can help support the development of learning activities or to organise a "visit" or excursion. These partnerships are flexible and can be ongoing or short terms depending on needs.
    • Google's CS First Club Program supports local CS activities using Google's CS Club materials and lesson plans that are ready to go! Simply sign-up on their website. Google also have a number of other great resources listed on their resources page that promote CS in schools.
    • Code Clubs Australia provides project materials and a volunteering framework to support the running of coding clubs in schools and community centres.
  • Computer Science competitions

    There are also many local Computer Science competitions that you and your students can engage in.

    • Start a FIRST Lego League in your school and provide an opportunity for students to build robotics and participate in an international challenge.
    • The free Australian Bebras Computational Thinking Challenge for primary schools. This challenge is free for teachers and students to participate in and contains tasks that challenge students in CT, problem-solving, CS concepts, and align with the digital technologies curriculum.
    • Young ICT Explorers is a non-profit competition, which has been created by SAP to encourage school students to create their best Information and Communication Technology (ICT) related projects.
    • Tech Girls Movement - a program to engage girls in STEM by working in teams to solve problems they are passionate about. 

    Find more programs on the STARportal and the Digital Technologies Hub.

CSER digital technologies mission