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CoSpaces Edu enables students to be creators of engaging and immersive experiences. Students can create 3D environments using photos, videos and more, animate and code their creations and explore them in both Augmented and Virtual Reality. With a merge cube add on students can hold their CoSpaces creation in their hands!
We occasionally receive notes from school students and teachers that have enjoyed learning with a CSER Lending Library Kit.
Did you know that the field of Artificial Intelligence (AI) that relates to human vision is called Computer Vision?
Augmented Reality (AR) involves “augmenting” reality with layers of digital information. In Digital Technologies, applications that use AR are created to enhance a user’s experience. In this lesson, students are thinking about the ways that digital technologies, and layers of digital content, can be designed to teach someone subject matter.
In this lesson plan, students are able to take a virtual tour and explore the secret annex where Anne Frank and her family hid between July 1942 and August 1944. This lesson is suitable for years 8 - 10 students and can be incorporated into history and the study of World War II.
Join us for our upcoming webinar on making the most of Virtual Reality across the school. Gleeson College in Adelaide were one of the first schools to borrow a CSER Lending Library Oculus VR Kit and they made the most of the opportunity using the VR equipment in creative and diverse ways across the curriculum and year levels.
Merge cubes are a versatile and cost effective learning tool for exploring both augmented and virtual reality. In this video, CSER Project Officer, Sue Carter, together with Helen Kardiasmenos share the fundamentals and some examples on how to get started with merge cubes in the classroom.