We occasionally receive notes from school students and teachers that have enjoyed learning with a CSER Lending Library Kit.
Augmented Reality (AR) involves “augmenting” reality with layers of digital information. In Digital Technologies, applications that use AR are created to enhance a user’s experience. In this lesson, students are thinking about the ways that digital technologies, and layers of digital content, can be designed to teach someone subject matter.
Merge cubes are a versatile and cost effective learning tool for exploring both augmented and virtual reality. In this video, CSER Project Officer, Sue Carter, together with Helen Kardiasmenos share the fundamentals and some examples on how to get started with merge cubes in the classroom.
This lesson plan is suitable for Year 9-10 but can be adapted down to Year 5-6.
If you are thinking about integrating emerging technologies into your classroom but need some background understanding on this exciting area, the Quick Guide is a great place to start.
The CSER Team are looking forward to delivering two new events:
What is a merge cube? Have you thought about using them in the classroom?
In this post we share some Augmented Reality (AR) learning activities that you can implement in your classroom for Space Week!
There is so much interest and excitement in the potential for Virtual Reality (VR), Augmented Reality (AR) and Artificial Intelligence (AI), but what does it look like in the real world context? How are these emerging technologies already being used in today's world?