Lending Library
To support Australian teachers, and with the support of the Australian Government Department of Education, CSER runs a National Lending Library program that provides schools with access to the latest equipment for the classroom.
This program enables you to integrate a huge range of exciting and motivating Digital Technologies educational equipment into your classroom.
You can request to borrow, for free, a selection of Digital Technologies educational equipment that is accompanied by lesson plans based on our CSER MOOCs, designed for different age groups and mapped to relevant content descriptors in the Australian Curriculum: Digital Technologies learning area.
The library kits are designed to complement CSER's professional learning offerings (e.g. enrolment in a CSER MOOC or participation in a CSER workshop), and priority is given to schools that participate. Priority is also given to schools in remote or regional locations, schools with high First Nations Australian student enrolments and schools with lower ICSEA scores.
REGISTER YOUR INTEREST IN BORROWING A LIBRARY KIT
Available kits
We have developed and loaned a variety of kits, including robotics, engineering electronics, tablets with coding apps and more. Our current kits, funded by the Australian Government Department of Education, include a focus on Augmented Reality (AR), Virtual Reality (VR) and Artificial Intelligence (AI) apps and technologies.
Each kit includes equipment for a classroom and any required consumables, along with a welcome pack with instructions, lesson plans and return postage. Please click on the kits below to find out more information.
-
Dash Kit - Sustainability themed
This kit features the entertaining Dash robots enabling students to have fun using these intuitive smart robots. Designed for 1 classroom, suitable for all age groups (manufacturer recommends 6 years and over). Each kit contains:
- 5 Dash robots
- 3 xylophone attachments
- 3 ball launchers
- building brick connectors and accessory pack
- teacher resources
Lesson plan examples:
-
Kai's Clan Kit - Sustainability themed
This kit aligns to our new DT + X Course - Sustainability and Climate theme. It features a set of Kai's clan robots with activities to support students to engage with the cross curriculum priority of Sustainability. Using Kais Clan your mission is to rescue animals at risk of danger amongst bush fires. Kai's clan has a variety of functionality including AI, VR, AR, coding, sensors and more. Designed for 1 classroom, the kit is recommended for Year 4 - 10. Each kit contains:
- class set of Kai's Clan robots
- charging stations
- phone stand (phone not supplied)
- maps
- sensors
Lesson plan and activity examples:
- Level 0 - Kai's Clan Education Driver's Licence
- Level 1 - Kai's Clan Education Driver's Licence
- Level 2 - Kai's Clan Education Driver's Licence
- 4-6 Ocean Rescue (new lesson plan - sustainability theme, HASS, DT & Science)
- 4-6 Protect the Bees (new lesson plan - sustainability theme, HASS, DT & Science)
- 5-6 Operation Bushfire (new lesson plan - sustainability theme, DT, Science & HASS)
- New! Kai's Clan in the maths classroom
-
Beebot Kit - Sustainability themed
This kit aligns to our new DT + X Course - Sustainability and Climate theme. It features the reliable and ever popular Beebot robots with activities to support students to engage with the cross curriculum priority of Sustainability. Enabling students to create their own sustainable city or to map animal tracks through programming Beebot. Designed for 1-2 classrooms, it is recommended for Foundation - Year 3. Each kit contains:
- class set of Beebots
- Beebot charging stations
- variety of mats
Lesson plan examples:
- 1-2 Waste-bot Clean-up (new lesson plan - sustainability theme)
- 1-2 Robot Animal Tracker (new lesson plan - sustainability theme)
- F-2 Getting to know Beebot
- F-2 What's the buzz
- F-2 Goldilocks, the three bears and Beebot
- New! Beebot in the maths classroom
-
Ozobot Kit - Sustainability themed
This kit aligns to our new DT + X Course - Sustainability and Climate theme. It features the ozobot robots with activities to support students to engage with the cross curriculum priority of Sustainability. Enabling students to drive their autonomous vehicles (ozobots) through their own sustainable city design. Designed for 1-2 classrooms, the kit is recommended for Foundation - Year 6. Each kit contains:
- class set of Ozobots (18)
- charging stations with USBs
- textas
- lesson plans
Lesson plan examples:
- 1-2 Robot Animal Tracker (new lesson plan - sustainability themed)
- F-2 Introduction to Ozobot
- 3-4 Ozobot maze challenge
- 3-4 The Wonderful Wizard of Ozo
- 5-6 Ozobot City (new lesson plan - sustainability themed)
- 5-6 Choose your Ozo-adventure
-
Sphero Kit - Sustainability themed
This kit aligns to our new DT + X Course - Sustainability and Climate theme. It features the sphero robots with activities to support students to engage with the cross curriculum priority of Sustainability. Enabling students to drive their autonomous vehicles (spheros) to track animals. Designed for 1-2 classrooms, the kit is recommended for Foundation - Year 8. Each kit contains:
- class set of Spheros
- charging stations
- lesson plans
Lesson plan examples:
- 1-2 Robot Animal Tracker (new lesson plan - sustainability themed)
- 1-2 Waste-bot Clean-up (new lesson plan - sustainability theme)
- F-2 Basic Ball Control
- 3-4 Sphero and the Chocolate Factory
- 3-6 Sphero Olympics
- 3-6: Catch me if you can
- 7-8: Young Inventors
- 7-8: Sphero Maze
- 7-8: Sphero - Invent a game
-
Bluebot Kit - Sustainability themed
This kit aligns to our new DT + X Course - Sustainability and Climate theme. It features the reliable and ever popular Bluebot robots with activities to support students to engage with the cross curriculum priority of Sustainability. Enabling students to create their own sustainable city or to map animal tracks through programming Beebot. Designed for 1-2 classrooms, it is recommended for Foundation - Year 3. Each kit contains:
- class set of Bluebots
- Bluebot charging stations
- variety of mats
Lesson plan examples:
- 1-2 Waste-bot Clean-up (new lesson plan - sustainability theme)
- 1-2 Robot Animal Tracker (new lesson plan - sustainability theme)
- F-2 Alphabet and shape designs
- F-2 Bluebot Bingo
- F-2 Guided investigation ... I notice that...
- F-2 Shape Up
- 3-4 Algorithms - Are we there yet?
- 3-4 Computational thinking and map making
- 3-4 Digital Systems - how does a robot work?
-
Virtual Reality Quest 2 - Taster Kit
This kit features immersive Virtual Reality standalone headsets and the opportunity for students to create art, explore and go on quests. Designed for 1-2 classrooms, it is recommended for Year 7-10 (device usage recommends for 13 years and over). Each kit contains:
- 2 x Oculus Quest v2 VR headsets with hand controls
- 2 x iPad with apps including Oculus and Openbrush
- Insta360 OneX camera
- SD card
Lesson plan examples:
- 7-10 Virtually Launching a Spear Thrower (New lesson plan with themes across Mathematics/Cross Curriculum Priorities of Sustainability & Aboriginal and Torres Strait Islander Histories and Cultures, Digital Technologies and Design & Technologies. Includes teacher and student resources)
- 7-10 First Nations Australian's fishing traps/nets (New lesson plan with themes across Mathematics/Cross Curriculum Priorities of Sustainability & Aboriginal and Torres Strait Islander Histories and Cultures)
- 8-10 A VR Twist on Classic Artwork
- 8-10 Creating a Virtual Costume in Tiltbrush
- 8-9 VR Costume Collab
- 9-10 Visiting Anne Frank's house in VR
- 9-10 VR 360 with Unity
- New! Top VR apps for Sustainability
-
Mixed AR Kit
This kit features a range of mixed Augmented Reality tools to provide students with the opportunity to create, explore and design in AR and VR spaces with CoSpaces, Merge Edu and a variety of apps on the iPads. Designed for 1-2 classrooms, it is recommended for Years 5-10. Each kit contains:
- 4 x merge cubes
- 4 x iPad with apps including Merge, CoSpaces, AR space apps
- 4 x iExplore space books
- access to CoSpaces account
- access to premium Merge Edu dashboard and apps
- a range of posters
Example lesson plans:
- 3-6 First Nations Australian Architecture (New lesson - maths/Aboriginal and Torres Strait Islander Histories and Cultures Cross Curriculum Priority)
- 3-4 Seek - Plant and Animal Identification (New lesson - Sustainability, Science and Digital Technologies links)
- 5-6 Our Solar System in AR and Code
- 9-10 Creating a Space AR Poster with Unity
- A range from our listed AR and merge cube kits
- New! Top 5 apps for Sustainability
-
Augmenting Reality Human Body Kit
This kit features 4 sets of Augmented Reality materials in various formats designed for 1-2 classrooms, and is well suited to years 5-9. Each kit contains:
- 4 Curiscope Virtuali-tee t-shirts compatible with AR app
- iExplore Brain books
- 4 x iPads with relevant apps loaded
- AR poster
- 4 merge cubes
Lesson plan examples:
- 5-10 Augmented Reality Timelapse Artwork with Artivive
- 5-9 (can adapt for Yr 5+) Human Anatomy with Virtuali-tee
- Yr 9+ Creating a Biology AR poster using Unity
-
CoSpaces Digital License Kit
This digital kit features license access to CoSpaces Pro, designed for 30 participants (including teacher), and is well suited to years 5-10. Each kit contains:
- CoSpaces Pro License access for 30 seats (including teacher)
- Links to lesson ideas and resources
- This kit is in a digital format - delivered via email with license access for the loan period.
-
CoSpaces360 Kit
This kit features CoSpaces, 360 camera and iPad designed for 1 classroom, and is well suited to years 6-10 . Each kit contains:
- CoSpaces Pro License access for 30 seats (including teacher)
- 360 degree camera for photos to create unique content in CoSpaces
- iPad to view Augmented Reality content.
- Merge Cubes x 2
- Learning resources and useful links
Example lesson plans from CoSpaces Edu.
-
Merge Cube AR Kit
This kit features the versatile Merge Cubes enabling students to explore, play and problem solve with Augmented Reality. Designed for 1 classroom, it is recommended for Years 5-10 (manufacturer recommends 10 years and over). Each kit contains:
- 8 merge cubes
- 4 ipads
Lesson plan examples:
- 5-6 Merge Cube Magic
- 5-6 Lost in Space
- 5-6 Journey to the Centre of the Earth
- 5-6 What's Inside my Body!
- 5-6 What's that Matter!
- 6-7 Food Web Ecosystem
- 6-8 Plant Magic
- 6-8 Raindrops
- 6-8 Rocky Roads
Supporting resources
We have developed a range of lesson plans, resources and professional learning webinars, linked to the Australian Curriculum, to support the use of our kits in classrooms or for schools that already have equipment but who are looking for inspiration and advice. Lesson plans are included with each lending library kit and can also be downloaded from our website below. You will find lesson plans and associated resources for our current kits in AI, VR and AR below. You can find our past lending library kit lesson plans on our Resources page.
-
Augmented Reality (AR)
Lesson plans
AR Human Body Apps - 5-10 Augmented Reality Timelapse Artwork with Artivive
- 5-9 (can adapt for Yr 5+) Human Anatomy with Virtuali-tee
- Yr 9+ Creating a Biology AR poster using Unity
AR Space Apps Merge Cube Apps - 5-6 Merge Cube Magic
- 5-6 Lost in Space
- 5-6 Journey to the Centre of the Earth
- 5-6 What's Inside my Body!
- 5-6 What's that Matter!
- 6-7 Food Web Ecosystem
- 6-8 Plant Magic
- 6-8 Raindrops
- 6-8 Rocky Roads
Resources
- Teacher's guide to Immersive Technologies (Primary) - highlights a range of educational AR apps for use in the Primary classroom.
- Teacher's guide to Immersive Technologies (Secondary) - highlights a range of AR apps for use in the Secondary Classroom.
- AR Activity Ideas Handout for students and families wanting to explore AR at home.
- AI and Emerging Technologies Quick Guide.
- AI, AR, VR Classroom Usage Guide.
Webinars
- Augmented Reality and Immersive Technologies for the Primary School Classroom
- Introduction to immersive technologies (Augmented Reality) for the secondary classroom
- Exploring Earth & Space Science with Augmented Reality
- Improving Student Learning Experiences with Augmented Reality: The Human Body
- Minecraft + Augmented Reality AR Webinar
- Augmented Reality (AR) Simulations with Merge Cubes (also see parts 2-4 on the CSER YouTube channel)
- A Deep Dive into Augmented Reality (AR)
-
Virtual Reality (VR)
Lesson plans
Oculus Quest VR Lenovo Daydream VR Resources
- AI and Emerging Technologies Quick Guide.
- AI, AR, VR Classroom Usage Guide.
Webinars
- Virtual Reality in Schools: What is possible?
- Setting up your VR Kit - an introduction to using 4 VR headsets, wifi hotspot and iPad
-
Artificial Intelligence (AI)
Lesson Plans
Happy Pets App Resources
- AI Activity Ideas Handout developed in collaboration with ESA's Digital Technologies Hub.
- AI and Emerging Technologies Quick Guide.
- AI, AR, VR Classroom Usage Guide.
Webinars
- Minecraft + Artificial Intelligence
- Hey Google, How do I teach AI in the Classroom? Grow with Google webinar delivered by Dr Rebecca Vivian
- Dive into AI, VR and AR Digital Technologies Hub webinar delivered by Dr Rebecca Vivian and Martin Richards
Case studies of kits in action
Our Lending Library program has been operating since 2016, with over 2,100 kits sent to schools far and wide across Australia. Learn how our kits (current and past equipment) are used in schools and for professional learning workshops in our selected case studies below. For more examples, see our Your Stories News series.
-
VR and AR First Nations Australian architecture - 2022 STEM Aboriginal Learner Congress
The CSER Team were very pleased to be part of the STEM Aboriginal Learner Congress again in Adelaide this year. We were fortunate to once again collaborate with our friends at ATSIMA (Aboriginal and Torres Strait Islander Mathematics Alliance) on a hands on workshop with congress participants.
The congress provides an opportunity for industry and education sector representatives to support Aboriginal learners in the important areas of STEM, The Young Aboriginal STEM Thinkers of Adelaide (YASTA) did an excellent job of creating an engaging event with wonderful guest speakers including past YASTA and congress participants who are now working in or studying STEM at tertiary level.
We loved working with ATSIMA to run 2 workshops on First Nations architecture using VR, AR & craft materials! In groups the students learned about geodesic dome structures, saw examples from different Indigenous communities and then created their own interpretations using CoSpaces on iPads, Tiltbrush on Oculus Quest VR headsets and physically with playdough, paper, tape, textas and more!
We had two very noisy, happy and engaged groups of students over the two days and we hope to support the event next year! It was very inspiring and we thank the SA Department for Education on inviting us to the event.
Thanks also to the Australian Government Department of Education for supporting the CSER National Lending Library.
Original story posted on CSER STEM Professional Learning news page.
-
Designing First Nations Australian fishing traps and nets - 2021 STEM Aboriginal Learner Congress
Earlier this month, the Young Aboriginal STEM Thinkers of South Australia (YASTSA) hosted the 2021 STEM Aboriginal Student Congress. The congress provides an opportunity for Aboriginal and Torres Strait Islander children and young people to explore all areas of STEM and to see the connections of their enduring cultural history with the innovations of today.
It is the largest STEM event of its kind in Australia for Indigenous students and the CSER Team were fortunate to collaborate with our colleagues at the Aboriginal and Torres Strait Islander Mathematics Alliance (ATSIMA) to run four Virtual Reality Workshops during the congress.
Students participated in a rapid design team challenge collaborating to create fish trap designs on paper initially, then progressing to recreating the design in 3D using Virtual Reality and the TiltBrush app with the CSER Lending Library Oculus Quest VR kits.
Their creations were so detailed! We were able to view the designs by transferring them to SketchFab and viewing them on the conference room monitor together. See an example of the wonderful designs below.
Thanks to YASTA and the SA Department for Education for inviting us to present. The CSER Lending Library is funded by the Australian Government Department of Education, Skills and Employment. Original story published on the CSER STEM Professional Learning page.
-
Virtual Reality across the Curriculum at Gleeson College, South Australia
Gleeson College, in the north eastern suburbs of South Australia, was one of the first to borrow a CSER Virtual Reality Oculus Quest Kit from the CSER AI, AR and VR National Lending Library. They grabbed this opportunity with gusto and used the kit across multiple year levels and subject areas. Despite the pandemic, Gleeson students were able to experience virtual travel and connection with international students via their engagement in VR.
Melissa O'Loughlin from Gleeson has documented their experience for us to share with the CSER community in a CSER STEM Professional News story. We were also fortunate to have Melissa O'Loughlin and Jason Puttnins, from Gleeson College share the many engaging ways they used the VR kit to enhance learning across the curriculum in a free online teacher professional webinar. You can view the webinar on-demand below.
-
Coding Spheros at Macleay Island State School, Queensland
Simon Bliss, Teaching Principal, supporting Macleay Island State School, worked with students at Macleay Island State School (QLD) to extend their robotics learning in the classroom to include Spheros using a kit from the CSER's Lending Library.
Apps were loaded onto school ipads. 'Sphero Play' was the app of choice and a great introduction to the ever-expanding potential of the Spheros.
Some of the highlights of using the kits across the school:
- Year 3 explored Sphero Play in class time and tested each application which can be seen in the picture log.
- Spheros were also used by students in the sensory room before school to calm and regulate to improve their learning.
- One of our students became the expert mentor for others in the sensory room.
- The library became the epicentre of Sphero app testing. All ages of students worked together to co-learn the Sphero Play apps.
The pictures tell the story; the game controller, slingshot, free driving, voice control and the rest kept our Macleay students totally focused on innovation. Simon said that seeing the new "Machine" film on AI recently reinforced the purpose of Macleay's experimentation with robotics and that they appreciated CSER and the University of Adelaide loaning Macleay Island State School the Sphero robots.
This story was originally posted on the CSER STEM Professional Learning news page.
-
Ozobots On Country in Western Australia
Ozobots undertook a road trip from Kununurra to Broome with Project Officer Robin McKeen, while also stopping at several remote schools, including Dawul, Bayulu and Fitzroy Crossing, for a visit to their Years 2 and 3 classrooms and a Valley Network Meeting at the District High School. The Ozobots worked to delight everyone while introducing some On Country digital technology learning opportunities.
A range of picture books and Dreamtime stories were used to provide a visual stimulus and connect with coding when the Ozobots were used to retell the stories.
'The Sand Symbols' by Nola Turner- Jensen was the perfect starting point for some Kimberley style computational thinking and used as a springboard for story mapping back in the classroom using colour codes for the Ozobots to follow the symbols and stories.
'Big Rain Coming' by Katrina Germein inspired students to retell this story by creating a week-long calendar timeline and then coding the Ozobots to perform special moves according to the weather patterns for each day of the story. There were some high-performance moves on the Friday when the ‘thick grey clouds over the hills were echoing with thunder’ and banging and swirling with Ozobots coded for a turbo boost before the rain came on the Saturday with a happy dance for the ‘Wonderful cool wet RAIN’.
Older students used AR to connect with the sky as a textbook and then worked the Ozobots through moon stories that explained the phases of the man in the moon in combination with some equally scientific coding of Eclipses and Orbits.
More work with algorithms was made possible through the pages of 'Our World Bardi-Jaawi - Life at Ardiyooloon' by (near neighbours) One Arm Point Remote Community School. Students enjoyed replicating the pandanus toys, creating wind turbines and designing spiral galaxies before being introduced to TBone the Drone by Shanda McClosky to finish off with a design thinking challenge.
On a personal note, Robin says that she loved being introduced as Miss Robin but being spontaneously farewelled as Nana Robin from classrooms where kids, teachers and parents all had fun together.
This story was originally published on the CSER STEM Professional Learning new story page.
This program is funded by the Australian Government Department of Education.
If you would like to connect with us about funding our programs that have real impact on schools across Australia, please email us at cser@adelaide.edu.au.