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If you have been looking for ideas on how to integrate Augmented Reality related activities into the classroom, this resource is a good place to begin. In November 2020, Helen Kardiasmenos, CSER NSW Project Officer and Dr Rebecca Vivian, CSER Research Fellow, presented a webinar exploring the many possibilities of using Augmented Reality in the classroom.
Last year the Digital Technologies Hub hosted a webinar on using Virtual Reality (VR), Augmented Reality (AR) and Artificial Intelligence in the classroom. Presenters Martin Richards, Content Manager, Digital Technologies Hub (Education Services Australia) and Dr Rebecca Vivian, CSER Research Fellow, presented a webinar introducing educators to the possibilities of using VR, AR and AI in the classroom.
CSER Researcher, Dr Rebecca Vivian, partnered with Education Services Australia to undertake research into inclusive STEM learning and teaching to produce a practical evidence-based guide for teachers based on the 7 Principles for Inclusive STEM learning environments.
This year CSER partnered with the Digital Technologies Hub to deliver a series of webinars covering Augmented Reality, Virtual Reality, Artificial Intelligence and Inclusive STEM design practices, that you can now watch on-demand!
Throughout the year our project team have worked on a series of live webinars and pre-recorded videos to share ideas and concepts for the classroom on a wide range of topics including cyber security, augmented reality, leadership, data, Aboriginal story telling with AR, hour of code, merge cubes, metaverse and much more!
The Raspberry Pi Foundation hosts regular online seminars focusing on current computing education research topics, featuring presentations from researchers from around the world. The seminars showcase some of the latest work in the field of computing education research. Recently, work undertaken by CSER Researchers was presented as part of this series.
Empowering students to create their preferred futures by solving problems, creating solutions and inspiring innovation are key aims of the Digital Technologies curriculum. Core to achieving these aims is Design Thinking, Systems Thinking and Computational Thinking.